//
//  SceneDelegate.m
//  OCDemo
//
//  Created by zhumuzhi on 2021/3/9.
//

#import "SceneDelegate.h"
#import "AppDelegate.h"
#import "CustomTabBarController.h"
#import "GuideController.h"

@interface SceneDelegate ()

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
    // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
    // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
    // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
    
    
//    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(setRootViewController) name:@"kNotificationQuiteLogin" object:nil];
    
    UIWindowScene *windowScene = (UIWindowScene *)scene;
    self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
    self.window.frame = [UIScreen mainScreen].bounds;
    self.window.backgroundColor = [UIColor whiteColor];
    
    [self setRootViewController];
    
}

- (void)setRootViewController {
    WS(weakSelf)
//    BOOL isShowGuide = [AppConfig shared].isShowGuide;
//    if (isShowGuide == YES) {
//        GuideController *guidController = [[GuideController alloc] init];
//        guidController.guideEvnetBlock = ^{
//            [AppConfig shared].isShowGuide = NO;
//            [[AppConfig shared] synchronize];
//            [weakSelf showTabBarController];
//        };
//        self.window.rootViewController = guidController;
//    }else {
        [weakSelf showTabBarController];
//    }
    [self.window makeKeyAndVisible];
}

- (void)showTabBarController {
    CustomTabBarController *tabBarController = [[CustomTabBarController alloc] init];
    tabBarController.selectedIndex = 0;
    self.window.rootViewController = tabBarController;
}


- (void)sceneDidDisconnect:(UIScene *)scene {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene {
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene {
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.

    // Save changes in the application's managed object context when the application transitions to the background.
    [(AppDelegate *)UIApplication.sharedApplication.delegate saveContext];
}


@end
